![]() ![]() I get the farming issue but I don’t think it was significant enough to eliminate the catch-up node entirely for gearing purposes. These GM changes seem too convoluted to me. To me, this is more emblematic of the Prism and Shard economy being broken than anything, and I don’t like this fix. I suppose I understand that, but given that even the GM drop rate of Adepts is not 100%, and the effort it takes to complete them, I understand why people were gravitating toward those. Second, this eliminates the idea of catch-up node farming the “easiest” Nightfall for rewards, which players have been doing since that went live. ![]() This does two things: First, there will no longer be a catch-up node at all for those who have not yet gotten the base Conqueror title, making that harder to get than before. The catch is that you will “knock out” each strike as you complete it, and once you get all of them for the gild, the catch-up node will go away. This is to address complaints about gilding happening way too late in the season so it’s only up for a couple weeks before it goes away again. The new system in place allows current Conquerors to gild their title earlier in the season with the “catch-up” node in place the moment GMs go live. ![]()
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